The Underdark is the scariest place adventurers can go. It is a vast network of tunnels that runs under the entirety of the world. In the darkness of these tunnels you will find many denizens that will give you nightmares. Among them are the Illithid, a race of psychic beings with heads like octopi that can suck the brains from unaware adventurers. There are also Umber Hulks, which are giant insect-like beasts that can confuse you with blasts of psychic energy or run you over and tear you to shreds with their immense size.
I could go on and on about the vast Underdark, but for this post I want to focus more specifically on the Drow, a cruel and evil race. They are the top dog of the Underdark and if you cross them you most likely will never live to tell about it. I will also cover the exception to the evil of the Drow in the story of Drizzt Do'Urden; a Drow who forsake his evil race to follow his heart to what he knew to be right.
The Drow live in a matriarchal society were men are subservient to females. This is due to their worship of the demon spider goddess, Lolth. The Drow society is very much linked to their family but not in a traditional sense. The families of Drow are known as houses. The head of a house is the matron mother; a high priestess of Lolth who controls everything that goes on in her house. Next in line would be her daughters, who are also high priestesses of Lolth. The hierarchy of daughters is determined by who was born first. Next comes the matron’s sons in rank (only 2 are allowed).
The largest Drow city in the Underdark is Menzoberranzan. The city is made up of many houses ranked by number. The city is ruled by a council of the top 8 houses. The council members are the matron mothers from each house on the council. The head of the council is the matron of the first house, Baenre. In order to ascend higher in the ranks of Menzoberranzan you need to eliminate the house above you. There is a system to how this must be done. To fail in your attempt means the ruling council will come down on you, wiping your house from existence. To even say the name of a house that has been wiped out is a crime; for they 'never existed.'
To succeed in an attempt, first the house must conduct the attack in secrecy, blocking all others’ view with globes of darkness. Even though others will know what is going on it, is just important to make sure they can’t see it happening. Next the house must wipe out all nobles of the house they’re attacking. If even one noble survives, they can accuse the attacking house of what has happened, bringing down the wraith of the council. Once the attack is successful the wining house is able to absorb all surviving non-noble members of the house and all slaves into their house.
Tier Breche: This is the place were all young Drow go to train. Here there are 3 schools of training for the students.
- Arach-Tinilith- the school for priestesses and the main power of the school. The head of this school is a powerful position and gives the family that holds it much power.
- Sorcere- the school for arcane magics. The archmage of the city, Gromph Baenre, has a residence here.
- Melee-Magthere- were all the warriors come to train.
Being that Lolth is known as the spider goddess, it is against the law for any Drow citizen to harm a spider. You can find many spiders of different size roaming freely in Drow cities.
She gifts many powers onto her priestesses; one of them being the ability to control their snake fanged whips. These many headed wipes have live snakes on them that can envenom their targets, making them go numb. The priestesses can also call on the favor of Lolth to gain many of the powers of clerics known throughout D&D. The most powerful ability they can use is to curse a fellow Drow; usually one who has lost the favor of Lolth and is deserving a horrible punishment. They turn them into a Drider, with the upper torso of a Drow and the body of a spider. They are formidable creatures that are then banished to the dark pits in Menzoberranzan.
Drow hunting parties are one of the most feared encounter in the Underdark. They usually consist of at least on priestess and a mage backed up by many fighters. The fighters will be fully equipped with a range of heavily enchanted weapons. They wear magically enchanted chainmail and move as silent as the night. The wizards, while not well armed, are a force of their own to be reckoned with. Even the weakest mages can wield powerful spells to decimate a party of adventurers. The most feared part of a Drow raiding party is the priestesses of Lolth. Their magics aside, they are usually the best fighters in the group and are by far the most dangerous. They use ambush tactics, often floating in the ceilings waiting for their prey to come. They typically begin an ambush by firing off their hand crossbows. These unique weapons fire small darts that contain a sleeping poison, since they like to take prisoners as slaves. After the initial volley they will place globes of darkness on their enemies to confuse them and split them apart. Then they will slaughter what remains. Some hunting parties may be found riding giant subterranean lizards as mounts. These lizards can move on ceilings as well as walls using their sticky feet.
Drizzt Do'Urden -A Drow After My Own Heart
We meet the House Do'Urden (Daermon N'a'shezbaernon in Drow) on the night of Drizzt's birth. They are planning an assault on the rival house, DeVir. Drizzt's brother, Dinin, second boy of house Do'Urden, is meeting with an instructor, The Faceless One, at Sorcere. Dinin is paying him to eliminate Alton DeVir, a son of house DeVir.
Meanwhile, Matron Malice Do'Urden is in the throes of child birth in the main chapel of house Do'Urden, readying to mentally attack the priestesses of house DeVir with her daughters. Leading the physical assault on the DeVir compound is patron of the house,-Rizzen, house weapon master- Zaknafien, first boy- Nalfien and second boy- Dinin, having returning from his deal at Sorcere.
While all this is happening, The Faceless One has called Alton DeVir into his chambers to kill him. Things take an unexpected twist. The Faceless One's apprentic,e Masoj Hun'ett, whom is tired of the treatment of his master, shoots him in the back; killing him while he attempts to kill Alton. The two young Drow then come up with a plan. They use acid to scar Alton’s face allowing him to take the place of The Faceless One in Sorcere. This gives Masoj an easier path to his goals and Alton a place to hide and plan his revenge.
Now, Drizzt from his birth was an unusual Drow. Unlike most dark elves, his eyes were violet in hue and he could tolerate light better than most. He was given over to his sister, Vierna, as she would be his ween mother. She would spend the next 10 years teaching him everything he would need to know to become the page prince of house Do'Urden.
In those 10 years Drizzt would come to learn about the tenants of the dark goddess Lolth, He would learn proper respect for females, and most of all they would teach him to hate the surface elves because they were evil.
Drizzt trained for many years with Zaknafien learning all weapons imaginable. He found himself favoring the two handed style with two scimitars. During this time he became unparalleled in skill. But soon came time for him to go to Tier Breche to gain the next stages of his training. His training began in Arach-Tinilith were he learned more about the other races and how evil they were and more about the chaotic faith of Lolth. Next he would spend many year in Melee-Magthere. He learned about fighting tactics and the Drow hand code. Besides his first year he was always the top ranked in his class, often defeating multiple students in fights. Next he would spend some time in Sorcere learning the basics of the arcane.
Drizzt knew that he was not like the rest of his brethren but it became abundantly clear to him on dark day when they came across a group of Svirfnebli (deep gnomes). During the fight he was captured by their commander Belwar Dissengulp. Belwar showed him mercy and said he would ensure that when they got back to his home city of Blingdenstone he would have a quick death. But when his fellow Drow rescued him, they showed no such mercy to the gnome. They repaid the deep gnome's kindness by cutting off his hands and sending him back as a warning. They then forced Guen to hunt down the rest of the gnomes wiping out their party.
By not killing the elf he put house Do'Urden in disgrace with Lolth. They were on the verge of war with house Hun'ett at this time. They summoned a Yochlol and it laughed at them telling them that they were not in Lolth's favor and one of their own new why.
Drizzt, seeing how evil Drow were, went to see Zachnafien, whom after hearing about Drizzt murdering the elves, had decided to kill him. They fought for many minutes, two expert weapons masters. When Zach had finally looked like he was about to win Drizzt confessed that he had not killed the elves. This lead to Zach confessing that he was Drizzt's dad. They embraced but knew they both had to keep these facts secret. Unbeknownst to them Matron Malice had been magically spying in on them.
Drizzt returns to the compound to find his sisters and Matron Malice waiting for him. They inform him that they know of his transgressions and he is forgiven but to never to do it again. They then tell him why he is forgiven. They have sacrificed Zachnafien to Lolth and Drizzt is now their weapon master. He speaks blasphemous words and defiance and uses a ceramic globe with an enchantment of sunlight to blind his family and escapes into the Underdark...
This is where the first book ends. I hope you take the time to read the full books and enjoy Drizzt as much as I do. The first three books can be dark at times, as they show what the Drow and Underdark are like. But the trilogy’s that follow show you the faithful friend and companion that Drizzt comes to be.
So until next time, when we return to WoW & Azeroth, have fun and explore whatever your heart desires!
Hello, I'm Ron. I'm a passionate nerd who loves a good
back story. I look forward to sharing that love with you.